Seeker Abilities (Bardic Studies):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites for this class:

Seeker Abilities: "Armor Proficiency"            (must be trained in 1 armor)

                             "Basic Defense / Offense" (Modification-Point Cost: 4)

                             "Magical Prowess"             (Modification-Point Cost: 2)

                             "Metaphysical Studies"      (Modification-Point Cost: 2)

 

%Roll: Bard Abilities: 13

01-25: Chant: %Roll: Chant types:

                        01-33:   Battle Chant          (Modification-Point cost 2). Gives bonus to Defense & Offense.

                        34-66:   Focus Chant           (Modification-Point cost 2). Gives allies resistance vs. broken concentration.

                        67-00:   Sooth                      (Modification-Point cost 2). Gives a bonus vs. fear-based rolls.

 

26-50: Dance: %Roll: Dance types:

                        01-70:   Dance of Nithillian (Modification-Point cost 2). Cause target to dance, lowering its attack and

                                                                                                                     movement.

 

                        71-00:   The Piper                (Modification-Point cost 2). Control common rats & mice while dancing and

                                                                                                                     playing a flute.

 

51-75: March: %Roll: March types:

                         01-20:   March of Endurance  (Modification-Point cost 4). Lessens marching fatigue for Bard and others.

                         21-45:   March of Movement  (Modification-Point cost 4). Increases movement per turn.

                         46-00:   March of Nobility       (Modification-Point cost 2). Bonus to morale and loyalty checks.

 

76-00:   Song: %Roll: Song types:

                        01-30:   Mongoose Song      (Modification-Point cost 4). Increases Bard and allies Coordination by +5.

                        31-60:   Monkey Song         (Modification-Point cost 4). Increases Bard and allies Dexterity by +5.

                        61-75:   Solace                      (Modification-Point cost 2). Sooth a nervous, defensive creature.

                        76-85:   Song of Silence       (Modification-Point cost 4). Block your voice from being heard.

                        86-00:   Song of The Toad   (Modification-Point cost 4). Jump at x2 the norm.

 

 

Battle Chant (Seeker Spell (levels 0 - 5) Return to top

 

Gives allies a bonus to defense and offense.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

As long as the bard continues chanting. If wounded for more damage than the bard's constitution (in a single strike), the Battle Chant will be broken and will have to be re-cast. Example: If the bard has a 30 constitution, a strike for 31+ points of damage will end the chant.

Effect Time:

Instant.

Explanation:

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The bard will begin chanting a ballad from the Age of War. As this chant continues, all allies within visual sight of the bard will gain an adjustment to defense and offense as follows:

 

Bard's   Defense/Offense
level:     adjustment:
  0:         +1
  1:         +2
  2:         +3
  3:         +4
  4:         +5
  5:         +6

Hand Movement:

None. Chant this song continually to keep the defense and offense adjustments in effect.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

+6 defense and offense.

 

See: "Special".

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Resting Time:

None.

Special:

There will be a 1% chance x the bard's level that the current adjustments to defense and offense will double while the chant continues.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

1,100 white-gold

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Dance of Nithillian (Seeker Spell (levels 0 - 5) Return to top

 

Gives allies a bonus to all avoidance-rolls.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

1 targeted creature.

Avoidance-Roll:

Yes. vs. "Magic".

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

As long as the bard continues dancing. If wounded for more damage than the bard's constitution (in a single strike), this dance will be broken and will have to be re-cast.

 

Example:

If the bard has a 28 constitution, a strike for 29+ points of damage will end the dance.

Effect Time:

Instant.

Explanation:

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The Bard will begin this confusing and chaotic dance, moving gracefully about his or her target. The target of this spell must make a successful avoidance-roll vs. “Magic” or incur the following penalties:

 

-10 to offense

-2 space movement per turn (yet not less than ½ movement rounded up).

Hand Movement:

None.

Healing:

None.

Immunities:

Blind creatures are not effected.

Maximum Adjustment:

-10 to offense.

-2 space movement per turn.

Notes:

Chanting and Singing, as well as playing a hand-held instument is possible while the Bard preforms this dance (it is possible to also cast a chant or song at the same time).

Range:

Bard.

Resting Time:

None.

Special:

None.

Song Preparation:

This is a dance. Dance preparation: None.

Spell-points to cast:

4

Susceptibilities:

Double the effect for targets which are intoxicated, drugged, or the like.

Value:

1,700 white-gold

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Focus Chant (Seeker Spell (levels 0 - 5) Return to top

 

Gives support to all allies vs. focus and concentration.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song, which is considered a spell).

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness (Vsion) above 20.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

As long as the bard continues chanting. If wounded for more damage than the bard's constitution (in a single strike), the Battle Chant will be broken and will have to be re-cast. Example: If the bard has a 30 constitution, a strike for 31+ points of damage will end the chant.

Effect Time:

Instant.

Explanation:

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The bard will begin chanting a ballad from the Age of War. As this chant continues, all allies within the "Area of Effect" will gain an adjustment to avoidance-rolls vs. any type of failing focus (i.e., having an ability, power, or spell ending due to being wounded as follows:

 

Bard's   Avoidance-rolls
level:     adjustment:
  0:         +1
  1:         +2
  2:         +3
  3:         +4
  4:         +5
  5:         +6

Hand Movement:

None. Chant this song continually to keep the avoidance-rolls adjustment in effect.

Healing:

None.

Immunities:

This chant will not give the bard, or another, higher than the maximum avoidance-roll chance (which is 91% unless otherwise stated).

Maximum Adjustment:

+6 to all avoidance-rolls.

 

See: "Special".

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Resting Time:

None.

Special:

There will be a 1% chance x the bard's level that the current adjustments to all avoidance-rolls will double while the chant continues.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

1,800 white-gold

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March of Endurance (Seeker Spell (levels 0 - 5) Return to top

 

Lessens the fatigue of a long, exhaustive march.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a march (which is considered a spell).

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness above 5.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

8 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march is finished.

Effect Time:

Instant.

Explanation:

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While the Bard is performing this march, all effected will have 1 added avoidance-roll vs. "Constitution", should it be needed during an 8 hour march.

Hand/Feet Movement:

Marching.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

1 addition avoidance-roll vs. "Constitution".

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness (Vision).

Resting Time:

After this march is finished, the Bard must rest for 1 full hour before it can be done again. While resting, the Bard must be nourished (this march is strenuous on the Bard).

Special:

If the Bard is effected by energy (spell, ability, potion, enchanted item, etc., 2 avoidance-rolls vs. "Constitution" can be rolled for (not just the one).

Song Preparation:

None. This is a march.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,500 white-gold

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March of Movement (Seeker Spell (levels 0 - 5) Return to top

 

This march will increase the movement speed of the Bard and his or her percieved allies.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a march (which is considered a spell).

Area of Effect:

All perceived allies within 10 spaces (50').

Avoidance-Roll:

None.

 

Note:

If a creature does not wish to be effected by this march, it will not work.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

2 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march ends.

Effect Time:

Instant.

Explanation:

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This march will enable the Bard to move at +1 space per turn. All perceived allies within the "Area of Effect" will also be effected.

Hand/Feet Movement:

Marching.

Healing:

None.

Immunities:

Only willing creatures will gain this bonus movement.

Maximum Adjustment:

+1 space move per turn.

Notes:

None.

Range:

Bard.

Resting Time:

After this march is finished, the Bard must rest for 10 turns (50 seconds) before it can be done again.

Special:

None.

Song Preparation:

None. This is a march.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

800 white-gold

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March of Nobility (Seeker Spell (levels 0 - 5) Return to top

 

Gives a bonus to moral and loyalty-based checks.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a march (which is considered a spell).

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness above 5.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

8 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march is finished.

Effect Time:

Instant.

Explanation:

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While the Bard is performing this march, he or she will gain favor in the sight of others hired to do a task.

 

This march is good to help aid the Bard in keeping the loyalty of allies and those whom he or she may have hired on to do a rather difficult task as follows: +1 to moral and loyalty-based checks in favor of the Bard (+1 per level advanced).

Hand/Feet Movement:

Marching.

 

This is a march with the following words:

For our own we pave the way
To the end seek victory
Ner' upon our foes give way
Chaos end and set us free

Healing:

None.

Immunities:

Allies effected by charms and fear cannot be benefitted by this march.

Maximum Adjustment:

+6 This march stacks with "Chant of Nobility" in the Adventurer section.

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

250 white-gold

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Mongoose Song (Seeker Spell (levels 0 - 5) Return to top

 

Increases Bard and allies Coordination by +5.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

Bard and all perceived allies within 6 spaces (30').

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

As long as the bard continues singing. If wounded for more damage than the bard's constitution (in a single strike), this song will be interupted and will have to be re-cast.

 

Example:

If the bard has a 25 constitution, a strike for 26+ points of damage will end the song.

Effect Time:

Instant.

Explanation:

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The Bard will begin singing this song to give him or herself, as well as all percieved allies within the "Area of Effect" a bonus of +5 to coordination.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

+5 Coordination.

Notes:

None.

Range:

Bard and all perceived allies within 6 spaces (30').

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

700 white-gold

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Monkey Song (Seeker Spell (levels 0 - 5) Return to top

 

Increases Bard and allies Dexterity +5.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

Bard and all perceived allies within 6 spaces (30').

Avoidance-Roll:

None.

Casting Time:

Instant.

Damage:

None.

Duration:

As long as the bard continues singing. If wounded for more damage than the bard's constitution (in a single strike), this song will be interupted and will have to be re-cast.

 

Example:

If the bard has a 25 constitution, a strike for 26+ points of damage will end the song.

Effect Time:

Instant.

Explanation:

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The Bard will begin singing this song to give him or herself, as well as all percieved allies within the "Area of Effect" a bonus of +5 to dexterity.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

+5 Dexterity.

Notes:

None.

Range:

Bard and all perceived allies within 6 spaces (30').

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

500 white-gold

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Solace (Seeker Spell (levels 0 - 5) Return to top

 

Sooth a nervous, apprehensive, or defensive creature.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

1 targeted creature.

Avoidance-Roll:

Yes. The Bard will pit his or her speech + charisma vs. the mental-strength of the targeted creature.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

Permanent, until the targeted creature has reason to become nervous, apprehensive, or defensive once again.

Effect Time:

Instant.

Explanation:

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This soothing melody will calm the nerves of a single creature if it fails its "Avoidance-Roll" against the Bard.

Hand Movement:

None. This is a song.

Healing:

None.

Immunities:

Wounded creatures are not effected by this song, unless it has not been attacked (and wounded) for a time. If the Bard, or his or her companions, have injured the targeted creature, this song will not work.

Maximum Adjustment:

N/A

Notes:

None.

Range:

The creature must be able to clearly hear the Bard's voice.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

800 white-gold

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Song of Silence (Seeker Spell (levels 0 - 5) Return to top

 

Block your voice from being heard (or eavesdroped on).

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

2 spaces (10') out from the current position of the Bard (this AoE will move with the Bard for the "Duration").

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D4 turns (+ 1-D4 turns per 10 levels advanced). The Bard can cancel this song at any time.

Effect Time:

Instant.

Explanation:

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Block others from hearing you audibly/verbally.

 

For every spell-point added, above the initial cost of the song, 1 more target of the Bard’s choosing will be shielded audibly (verbally) if within the "Area of Effect".

Hand Movement:

Hold hands in praying position for 1 turn (5 seconds).

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

See: "Area of Effect".

Resting Time:

None.

Special:

None.

Song Preparation:

See: "Hand Movement".

Spell-points to cast:

2

Susceptibilities:

None.

Value:

200 white-gold

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Song of The Toad (Seeker Spell (levels 0 - 5) Return to top

 

Jump at x2 the norm.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

6 spaces (30') out from the current position of the Bard in all directions.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D4 turns (+ 1-D4 turns per 10 levels advanced). The Bard can cancel this song at any time.

Effect Time:

Instant.

Explanation:

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This quick-paced briskly sung tune will enable all allies within the "Area of Effect" to be able to jump at x2 the norm.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

None.

Resting Time:

None.

Special:

None.

Song Preparation:

See: "Hand Movement".

Spell-points to cast:

2

Susceptibilities:

None.

Value:

300 white-gold

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Sooth (Seeker Spell (levels 0 - 5) Return to top

 

Sooth's a nervous/defensive targeted creature.

 

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard song (which is considered a spell).

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

One full situation or battle. If another source of "Fear" threatens bard or allies, checks may have to be re-rolled for (discretion of the G.M.).

Effect Time:

Instant.

Explanation:

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Gives Bard and all allies a +1 vs. avoidance-rolls vs. "Fear", and "Fear" types of checks, +1 per level advanced.

Hand Movement:

Bard holds one hand out, as if rejecting something, chanting: Fly upon the wings so free, Emotion, I commandeth thee, Lose thy chain, Free restraint, Ease our pain, afflictions taint.

Healing:

None.

Immunities:

Allies effected by charms and fear abilities or spells cannot be benefitted by this chant.

Maximum Adjustment:

+6 This chant stacks with the Adventurer Song, "Chant of the Fearless".

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

700 white-gold

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The Piper (Seeker Spell (levels 0 - 5) Return to top

 

Control Rats and Mice while preforming this dance as you play a flute.

 

Modification-Point Cost (M.P.C.) : 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a bard dance (which is considered a spell).

Area of Effect:

6 spaces (30') out from the Bard in all directions.

Avoidance-Roll:

Yes. The Bard will pit his or her Mental-Strength vs. the Rats/Mice Mental-Strength.

 

Note:

Average the Mental-Strength of all Rats or Mice as if they are 1 creature.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

As long as the bard continues dancing and playing his or her flute.

 

Note:

This dance will be broken if the Bard is physically wounded by a single point of damage, and will have to be re-cast. This damage can be any type (i.e., physical, mental, spiritual, loss of blood or oxygen, etc.).

Effect Time:

3 turns (15 seconds), in which time Rats and Mice will begin to come forth (if there are any in the "Area of Effect).

Explanation:

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The Bard will begin this dance, while playing a flute, and will cause all Rats and Mice to follow after the Bard. This will continue until the Bard stops this dance, or ceases playing his or her flute.

 

The flute used in this dance MUST be wooden.

Hand Movement:

Bard must play a flute.

Healing:

None.

Immunities:

Only common-sized Rats and Mice are effected.

Maximum Adjustment:

N/A

Notes:

None.

Range:

Bard. See: "Area of Effect".

Resting Time:

None.

Special:

When this dance is preformed, there will be a 1% chance of making friends with 1-D6 Rats and/or Mice (discretion of the G.M.).

 

Also:

The Bard will have 1% chance of being effected by a random sickness or disease by preforming this dance (discretion of the G.M.).

Song Preparation:

This is a dance. Dance preparation: Bard must play a flute as he or she begins this dance.

Spell-points to cast:

4

Susceptibilities:

None.

Value:

250 white-gold

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